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Electrum ore minecraft
Electrum ore minecraft






Stripped netherwood log added to logs tag Racker trait (moving from Silent's Gems). (1.16.1) Blackstone and crimson/warped wood materials Gear item does not need to be diamond, it can be made of anything. Combine any item with a netherite ingot in a smithing table. Parts not showing some conditional traits Shears not losing durability on leaves These are the same keys that blueprint books use. The "Cycle Back" key will also work with material tooltips. Cycle material info key binding changed to "Cycle Next". 'server' config is now 'common' and will appear in the config folder, like most configs do Material rendering info is now loaded from `assets/silentgear/silentgear_materials` (that's "assets", not "data") Gear and part models now support custom textures added with resource packs. Repair kits now have different "efficiency" levels, giving more incentive to upgrade. Repairs can use partial materials, so there is still no waste. The number of materials that can be stored is configurable. Any repair value in existing kits will be lost. Repair kits now store materials instead of "repair value".

Electrum ore minecraft update#

It will even update the crafting result when cycling. The cycle keys will work whenever your mouse cursor is over the book. Use Z or C to cycle stored blueprints, or open the book and Ctrl+click the blueprint you want. (hotfix) Fixed blueprint book being consumed when crafting Pressing "Cycle Back" when viewing material info causing a crash in some cases Block placer traits not consuming durability or playing sound effects Repair kits repairing items with lower tier materials Armor and shield blueprints not working from the blueprint book Compound parts other than tool heads can no longer be broken down into materials for now. Repair kit will now discard materials if less than 0.01 units remain (no longer shows 0.0 units) Granite, diorite, and andesite materials (same stats as stone by default) Rod substitutes for iron, stone, wood, netherwood, and rough wood This allows items to be specified as parts made of their respective material. (Maybe) Occasional crash in ColorUtils, exact cause unknown Tooltip colors! Also improved some tooltips for gear. Part textures sometime rendering in the wrong order (bowstrings, saw blade) Display gear construction key can be rebound Long traits list on gear and trait descriptions on now shown when pressing Shift (can be rebound) Make filling repair kit more obvious (hopefully) Doubled the inventory size of the blueprint book Netherwood fence gate block (totally missed that somehow) Fully-loaded blueprint book with all blueprints in creative menu GetMaterialStatsEvents not firing for graded materials (Silent's Gems supercharging) Crimson iron ore harvesting without tools Conflicting material crafting item detection, displays potential conflicts in chat on login New trait condition `silentgear:primary_material`, requires the trait to be on the primary (first) material Requires the primary material to have the trait. Brilliant trait, makes piglins non-aggressive on armor. Armor not giving a "has broken" message Harvest levels incorrect on tool heads with mixed materials Default capacity of repair kits to 16, 32, 48, and 64 This allows them to be customized with data packs. Gear type stat modifiers have been moved to the tool head part JSON files. Compound parts still follow the old logic. They now take the highest level of any trait from any part. Increases harvest speed, attack speed, and ranged speed by fixed amounts as gear is damaged Armor having terrible repair efficiency All gear boots triggering moonwalker advancement Tools accepted tool heads of other tool types Some advancement icons now have appropriate materials set for compound parts and gear Tweaked binding and grip textures to fit the model more tightly

electrum ore minecraft

Highlight selected slot of blueprint book Quick gear recipes creating the wrong tool head for some tools Some nether chests can now contain netherwood saplings and Nether metal ingots/nuggets

electrum ore minecraft

The tag contains just the `forge:ores` tag by default. The blocks the prospector hammer searches for can be set in the `silentgear:prospector_hammer_targets` block tag (not an item tag). Using on the side of a block (not the top or bottom) will search a small area in that direction for ores. Works like a pickaxe, works in any recipe requiring a hammer. These are partial material items which may be returned by the salvager The format is based on ( ),Īnd this project adheres to ( ).






Electrum ore minecraft