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The heroes then continue their exploration of the labyrinth, finding more paths and secret zones. The music becomes faster and more orchestrated. When it sees them, an alarm sounds, which causes a red light to flash in the room. Progressing through the labyrinth, the heroes find a puzzle with symbols on the walls, of the same type as those that are found in the castles of Teensies in Trouble.įinally, the heroes find a Giant Minotaur. This is also where the heroes meet the first Minotaur of the level, who is cleaning the place. The first of these zones, for example, contains bouncy drums, none of which allows to jump into the path from above through which the heroes first enter the zone. The paths must be explored in the right order, because there are some zones that prevent turning back once the heroes enter into them.
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Some paths are hidden behind stylised cubes and attention must be paid to the walls to see them. Some paths lead to secret zones with cages and Skull Coins, and others allow further progression in the level. There are spikes on many walls, to prevent the heroes from jumping on them and therefore from solving the puzzles too easily.Īfter some exploration, the heroes find some zones with more than one way out. Buzzsaws are another danger found quite frequently in the labyrinth, preventing easy access to some cages. Quite strangely, there is a spiky snake from the Desert of Dijiridoos in one of these windy zones, which guards a Skull Coin. There are air currents in several zones, which allow access to objects (for example Skull Coins) and paths up high. Firstly they find zones with minor dangers, for example the second one, in which the ceiling is covered in spikes and can descend to crush intruders. They need to explore the labyrinth to advance. After moving into the labyrinths in the level the Dark Creatures Rise, the heroes fall down into a structure that is quite calm, but particularly complex.
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